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dialogue
Used to open the NPC dialogue to the player and change the dialogue displayed by an NPC.Syntax[]
- dialogue open
- Forces open the targeted NPC's dialogue box to the targeted player(s), simulating the experience of clicking on an NPC.
- A targeted scene can also be indicated.
- Syntax:
- Example: Open the dialogue of an NPC with tag "ducky" toward the nearest player showing scene "ducky_intro".
- dialogue change
- Changes the content of the targeted NPC according to the targeted scene, including dialogue, commands, and name.
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- This will close the dialogue box and update for the next time the NPC is interacted.
- The content can be updated on a per-player basis. If no player is targeted, the dialogue will update for all players.
- Syntax:
- Example: Change the dialogue of an NPC with tag "ducky" into scene "duck_intro" toward the initiator.
Arguments[]
: CommandSelector<Actor>
- Specifies the target to open a NPC menu from.
- Must be a target selector for an entity type that has the component.
: CommandSelector<Player>
- Specifies t
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